Hi guys. I thought I'd write up a tutorial here on the forum as I've seen in the comments of a lot of popular mods that a lot of new comers to modding are having trouble and the attitudes of some mod authors to these people have been less than satisfactory. This is going to cover the use of NMM to manually install mods and how to prepare your game for modding itself.
If you have already installed any modifications to your game but you are having issues what I would like you to do before anything else is to go into your Nexus Mod Manager and select the following button;
Tools > Uninstall all active mods
Picture One.jpg54.39KB67 downloads
Now that we have that out of the way there are three crucial things we must perform to ensure you game is safely able to accept mod's.
- First, ensure your Steam program itself is installed on your C Drive > OUTSIDE < of Program Files or Program Files (x86). If it is in those then back up all of your Steam games to an external device, uninstall Steam and then reinstall Steam into a more friendly location on your C drive. My location is C:ValveSteam.
This has to be done because mods have issues being installed in places where you need admin rights or UAC or some technical thingy. I don't know why but that is just how it is.
- Secondly, uninstall New Vegas and reinstall it fresh. To do this use the uninstall feature in Steam and then proceed to manually delete anything else in C:ValveSteamSteamAppsCommonFallout New Vegas (honestly, just delete the whole folder).
Reinstall it afterwards and make a backup of the virgin copy to avoid re-downloading it again. Why I suggest re-downloading it all again is that some mods may have altered the official ESM's and BSA's. Not likely, however, BOSS does suggest the cleaning of a few of the ESM's so it is possible that mods may have tinkered with them.
- Thirdly and finally we need to run the virgin copy of New Vegas so it generates new Ini's and lets you setup your graphics via the launcher. After that run the game. Nexus Mod Manager will probably prompt you about this as well if you have not run the game before running NMM.
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Once these three steps are done you can safely mod New Vegas with the instructions I am going to be writing below. I will admit I am going to be assuming you have at least played Vanilla New Vegas to a point where you understand the Vanilla game play and why Modding was necessary to improve upon it. If you have not done this then I suggest to post pone the modification of your game until you are familiar with the Vanilla game play and quest lines.
The first thing I want to mention is that Gopher, another Nexus user and a YouTuber (he has a really hot accent as well so its easy to listen to him ) has some video tutorials that are great for learning to lightly mod your game. If you would like to have some video teaching then I honestly suggest him over the rest of my post, however, some of his videos are slightly out of date.
If you are really only wanting to lightly mod your game then he is the way to go. His New Vegas playlist is about installing various popular mod's such as Project Nevada.
Infact, I am not going to cover Project Nevada, NMC or DarnUI as it is already covered fantastically by Gopher.
https://www.youtube..E5E8CA384409B11
https://www.youtube..E5E8CA384409B11
Divinity original sin 2 weapons list. (If you do opt to be a skeleton, keep in mind that you can heal by having a party member deal poison damage to you.) In addition, friendly NPCs aren't used to the idea of a walking, talking skeleton, which means you have to wear a hood or shapeshift into a more normal form if you don't want to get attacked. Divinity is a challenging game; show that F5 key some love and make a liberal number of quick saves. The skeleton race is more satisfying to play for experienced players. Healing potions and spells hurt you, and you need to use poison to regain health. We'll repeat that headline above: save often.
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Ok everyone! The first tool we want to install for Fallout New Vegas is the New Vegas Script extender. You can obtain this from http://nvse.silverlock.org/
On that website there are a few downloads but the one we want for modding New Vegas as of July 2013 is the BETA build;Picture Two.jpg68.99KB38 downloads
After downloading that you must open its archive. I suggest either WinZip, WinRar or 7Zip to do this.
After that place all of the contents of the folder inside of C:ValveSteamSteamAppsCommonFallout New Vegas
Nexus Mod Manager Windows 10
That's all there is to NVSE.
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E mark scan pro crack full version. Now, the second tool we want to immediately ensure we have ready is the 4GB extender. This is necessary and do not play without it.
This is installed much in the same way as NVSE. Follow the instruction on the author's mod page.
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Now with those two programs installed we can begin some serious modding. The first mod we want to install is NVEC which is short for New Vegas Enhanced Content.
Do NOT download that mod with manager however, download it manually as seen; Picture Three.jpg35.29KB90 downloads
Once that has completed unzip it and then run the EXE. Easy!
Have a look at the following links to see what you just installed and bookmark these links! Whenever you install a new mod check to make sure it is not already included!
Have a look at the following links to see what you just installed and bookmark these links! Whenever you install a new mod check to make sure it is not already included!
In my honest opinion NVEC is 'the' first mod anyone should install as it has so much superb content inside.
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Ok. This is the last section of my guide but it is probably the most important section because it is about creating archives that NMM can read. It's not going to be long though as it's really simple.
After downloading manually a mod (unless it states it can be used with NMM although I suggest do it manually anyway) inspect its framework. If it has inside the zip saying (Mod Name)>Data>Meshes/Textures etc then you are probably safe installing it via NMM.
However, if it does not have that and has a variety of sections this is what you must remember. The game reads mods in the Data folder, always. So ensure you unzip the archive and rearrange the file structure to be Data/Meshes or Data/Textures or even Data/ depending on the type of mod it is.
However, if it does not have that and has a variety of sections this is what you must remember. The game reads mods in the Data folder, always. So ensure you unzip the archive and rearrange the file structure to be Data/Meshes or Data/Textures or even Data/ depending on the type of mod it is.
Once you have done that just re-zip it with whichever program you used to unzip it and then you can manually add it into NMM and then away you go!
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Hopefully this short guide has helped some people. If anyone wants me to clarify some points or explain something in more detail just drop a post and I'll try my best.
Edited by Dweedle, 24 July 2013 - 07:02 AM.
So from reading the mod author's last notes, it seems that Fallout New Vegas Archive Invalidation Invalidated a) is no longer supported by the creator and no longer works with the latest official patch.Nexus Mod Manager Fallout Nv Download
http://newvegas.nexusmods.com/downloads/file.php?id=35935#content
Furthermore, comments in the forum at the nexus site seem to indicate that the built-in invalidation feature in Nexus Mod Manager also doesn't work.
Step 3 in NMC's texture pack states that this step is required:
'
Mod Organizer Fallout New Vegas
3) IMPORTANT: Activate 'archive invalidation invalidated' so the new files show up in game. (Also, if you are overwriting a previously installed, different sized pack, THEN TOGGLE ARCHIVE INVALIDATION INVALIDATED OFF, THEN BACK ON AGAIN or the new textures may not show up)You can activate this in the Fallout Mod Manager Mod (FOMM)
or by using the Archive Invalidation Invalidated mod:'
I am unable to get FOMM to run at all (crashes immediately upon startup), so it looks like I need the Archive Invalidation Invalidated mod.
Can someone explain how to accomplish this step? Thanks.
I have the latest version of Nexus Mod Manager (.15.8) installed.