If you recently started playing Divinity: Original Sin 2, you may find yourself wondering what all of the Skill Book combinations are, and what their effects are. In Divinity: Original Sin 2, there are various skill combinations for Fire, Earth, Air, and Water. These combinations will have different effects based on your targets and allies.
While playing Divinity: Original Sin 2, combining Skill Books will unlock new skill types. To learn more about these skills, we put together a guide on all Skill Book combinations in Divinity: Original Sin 2.
Divinity: Original Sin 2 - All Skill Book Combinations
- Skill Combination: Air + Summoning
- Effect: Electric Infusion
Players’ minions will switch to electrical and also learns the electrical discharge.
- Skill Combination: Air + Hunter
- Effect: Erratic Wisp
The target will teleport to a random location when hit by this skill combination.
- Skill Combination: Air + Scoundrel
- Effect: Smoke Cover
This combination creates a smoke cloud that is centered on the player.
- Skill Combination: Air + Warfare
- Effect: Breathing Bubble
This skill combination grants players immunity to gas clouds and from suffocation.
- Skill Combination: Air + Necromancy
- Effect: Vacuum Touch
This skill combination causes damage, suffocation and silence.
- Skill Combination: Air + Polymorph
- Effect: Vaporize
This spell combination turns surfaces into clouds and cures the petrification and frozen effect.
- Skill Combination: Water + Summoning
- Effect: Water Infusion
With this skill combination, the minion switches to water and also gains restoration.
- Skill Combination: Water + Hunter
- Effect: Cryotherapy
Converts the nearby frozen surface to magic armor.
- Skill Combination: Water + Scoundrel
- Effect: Vampiric Hunger
This skill combination causes 50% life steal for two turns.
- Skill Combination: Water + Warfare
- Effect: Cleanse Wounds
This spell combination causes heal, removes burn, disabled, decay, poison, and bleed effects.
- Skill Combination: Water + Necromancy
- Effect: Blood Rain
This combination douses fires and makes enemies bleed.
- Skill Combination: Water + Polymorph
- Effect: Healing Tears
Generates tears that will heal the nearby allies.
- Skill Combination: Fire + Summoning
- Effect: Fire Infusion
This skill combination makes the minion to switch to fire and it learns fireball.
- Skill Combination: Fire + Hunter
- Effect: Explosive Trap
This combination sets up a trap which explodes when someone touches it.
- Skill Combination: Fire + Scoundrel
- Effect: Sabotage
The grenade or arrow in the target’s inventory explodes.
- Skill Combination: Fire + Polymorph
- Effect: Bleed Fire
Enemies will create fire surfaces when hit by this combination.
- Skill Combination: Fire + Warfare
- Effect: Sparking Swings
Melee attacks leap to second target.
- Skill Combination: Fire + Necromancy
- Effect: Corpse Explosion
Ethiopian fiction books in amharic. Causes the corpse to explode and deals damage.
- Skill Combination: Earth + Summoning
- Effect: Poison Infusion
With this combination, the minion switches to poison and gains poison dart.
- Skill Combination: Earth + Hunter
- Effect: Throw Dust
Causes Damage, Blind, and removes surfaces and clouds.
- Skill Combination: Earth + Scoundrel
- Effect: Venom Coating
Adds poison damage to weapon attacks for the next 2 consecutive turns.
- Skill Combination: Earth + Warfare
- Effect: Oily Carapace
This combination converts nearby oil to gain physical armor.
- Skill Combination: Earth + Necromancy
- Effect: Corrosive Spray
This combination causes cone of damage, acid, and atrophy.
- Skill Combination: Earth + Polymorph
- Effect: Turn to Oil
Turns water/blood to oil and removes stuck and shock effects.
There you have it, a full look at all Skill Book combinations in Divinity: Original Sin 2. Which Skill Book combinations do you think are the best? Let us know down in the comments below!
By reading through this guide, you should now know all Skill Book combinations in Divinity: Original Sin 2.
Please enable JavaScript to view the comments powered by Disqus.Back To TopAs with all Blacksmithing creations, the level listed below is only the minimum. Higher Blacksmithing levels lead to better stats on the gear that is made.
Blacksmithing Level 0[edit]
Output | Ingredients |
Bow String | Sinew Sinew |
Branch with Nails | Branch Nine Inch Nails |
Wooden Stake | Knife Log |
Blacksmithing Level 1[edit]
Output | Ingredients |
Bow | Branch Bowstring |
Spear | Branch Dagger |
Voodoo Doll | Wooden Figurine Needle |
Blacksmithing Level 2[edit]
Output | Ingredients |
Crossbow Stock & Limb | Wooden Branch Iron Bar |
Elemental Staff | Branch Branch |
Functional Crossbow | Crossbow Stock & Limb Bowstring |
Comments
Divinity: Original Sin 2 is an exceptional RPG, but that doesn’t mean mods can’t make it even better. With its robust editing tools and intuitive Game Master mode, expect to see lots of tweaks, new features and entire campaigns in the future. We’ll be updating this list over time, but we’ve already found plenty of helpful mods. Here are the best Divinity: Original Sin 2 mods so far.
Free pet pal
Steam Workshop | Nexus
The pet pal talent is objectively and irrefutably the best ability in the game. Giving you the power to talk to critters, it’s an endless source of jokes, hints and hidden quests. By not picking it, you’d be missing out on many of the adventure’s greatest moments. This mod simply makes it a free ability, so you can use it straight away without being forced to pick between it and one of the many other handy talents. You’ll be able to blather away with Rivellon’s chatty animals to your heart’s content. An update to the mod also makes it affect everyone in your party, not just your character.
Expanded party size
Steam Workshop | Nexus
Original Sin 2’s companions are all worth bringing along on your journey, adding elaborate personal quests to your journal that span the game and providing plenty of roleplaying opportunities. Unfortunately, with the maximum party size of four, you’ll have to leave at least two of them behind. The expanded party size mod, not surprisingly, lets you take all of them with you. There are some minor UI and dialogue issues, but nothing game breaking. Combat will be a bit unbalanced, however, so you might want to consider a higher difficulty.
Divinity Original Sin Weapon Types
Infinite spirit vision
Spirit vision lets you strike up a conversation with ghosts, opening up new ways to solve quests. It’s basically pet pal with spectres. Unlike pet pal, however, it’s an ability you have to cast, and it doesn’t last forever. This makes it easy to forget that there could be several more characters floating about. Infinite spirit vision keeps it on all the time, effectively making it a passive ability. If you’re in an area that’s haunted, there’s no faffing required, and you’ll notice right away. The original mod has vanished from Steam and Nexus, but this newer one comes with an expanded radius so you’ll see ghosts that are further away.
Origin and racial skill books
Steam Workshop | Nexus
Several skills in Original Sin 2 are exclusive to specific races and character origins. It’s one of the few restrictions in what is an otherwise very flexible, classless system. The origin and racial skill books mod makes these skills unlockable in the same way as all the others by turning them into skill books. This includes pet summons, so you’ll be able to make a custom character that can control Ifan’s wolf and the Red Prince’s dragonling, but it doesn’t include the abilities granted by Fane’s Shapeshifter’s Mask. The skill books can be found in specific book shelves. The mod is no longer being updated as of December 2017.
Artificer and Bard skills
Steam Workshop | Nexus
This mod adds a whopping 50 new skills to the game. They can be mixed and matched with other skills or used to create Bard and Artificer characters. The Bard skills call to mind its D&D counterpart, revolving around buffing and debuffing, but the cherry on top is the weaponised lute you can get your hands on. Artificer skills are based around messing with items, like duplicating potions and cursing objects, handy both in and out of combat. Both of these skill sets are great for support characters.
Tempest skills
Spears are kind of weird in Original Sin 2. They’re finesse weapons, but unlike daggers and bows, they don’t have any skills specifically associated with them . Unless you download the Tempest skill pack, that is. This mod gives spears piercing damage, bypassing armour, and also introduces ten spear-based skills that run the gamut from simple jabs to summoning an intimidating barrage of spears.
Chronicles of Divinity map collection
Steam Workshop | Nexus
If you’d rather kick off a campaign without building every single map yourself, the Chronicles of Divinity map collection adds 12 new maps for GMs to throw into their games or tweak to their heart’s content. The collection includes a dingy pirate’s cove, an ancient Elven forest and a prison filled with lava. More maps are being added, including an alternate version of Fort Joy. The maps all come from the in-development Chronicles of Divinity mod, an unofficial expansion to the main game that introduces new classes, quests and the ability to sail around in your very own ship.
Combat sneak
Steam Workshop |Nexus
By reducing the AP cost of sneaking in the middle of a fight down to two, the combat sneak mod makes stealth a viable combat tactic. At 4 AP, it's normally too expensive to make it all that useful. You'll still need to watch out for archers who might spot you, of course, and you'll want to take advantage of cover and stay out of the red view radius while you're sneaking up on your targets or getting out of dangerous situations. This mod is particularly useful if you take the Guerilla perk, which increases damage by 40% when attacking from stealth.
JRavens GM Toolkit
Steam Workshop | Nexus
While the GM mode comes with a mountain of assets—everything from incidental props and window dressing to ships and castles— you can never have too many toys to play with when you're building your very own campaign. This toolkit expansion adds hundreds of items, both entirely new and stuff that Larian created but either didn't finish or left out of the final version. It also makes the maps larger and more customisable, letting you remove previously fixed elements like rocks and trees. Particularly handy are the empty maps that allow you to create custom areas for your campaign without the need to make them on the separate editor. The mod is still in development, but its creator has been fixing bugs. They recommend starting a new campaign rather than using it in a pre-existing one.
Void Knight
Steam Workshop | Nexus
Divinity 2 Best Weapons
Another new class mod, Void Knight introduces a slew of skills that combine martial and magical attacks that debuff any unfortunate enemies that get in their way. There are skills for strength-based warriors, including knockdowns, charges and leaps, but these are joined by magical abilities that summon shadows and transform the caster into a void dragon. It's a broad set of skills, but the void mark system lends the class some cohesion. Certain attacks apply a void mark on enemies, cursing them and reducing their resistances, and when the number of void marks on a target hits four it empowers that skill. You’ll be able to make a Void Knight in character creation, but you can also pick up the skills from a vendor in Fort Joy and, later, on the Lady Vengeance.
Crafting overhaul
Steam Workshop| Nexus
If you’ve found the perfect set of armour but hate the colour, or if you desperately need to craft a sword in the middle of the woods, then the crafting overhaul mod has you covered. Along with more than 1600 new crafting recipes and over 550 new items, it introduces armour dyes, unique craftable gear, fancy elemental weapons and extra conveniences like portable crafting stations and bags. And you’ll also be able to get your hands on the grisly corpse harvester: a weapon that lets you harvest parts from the corpses of your fallen enemies. And why would you need body parts? To craft new items, of course. I suspect Fane’s a big fan of this nasty piece of kit.
Weapons | Material | Crafting Station | Effects |
---|---|---|---|
Bowstring | Sinew Sinew | ||
WPN Common Mace 1H C | Long Branch Sharp Rock Sharp Rock Sharp Rock | ||
Sharp Stone on a Stick | Short Stick Sharp Rock | ||
WPN CraftedAxe 2H | Long Branch Sharp Rock | ||
WPN CraftedBow | Short Stick Bowstring | ||
Toy Crossbow | Short Stick Long Branch | ||
Shiev | Sharp Piece Of Metal Cloth Scraps | ||
Shiev | Sharp Piece Of Metal Leather Scraps | ||
Shiev | Sharp Piece Of Metal Handkerchief | ||
Makeshift Club | Long Branch Cloth Scraps | ||
Makeshift Club | Long Branch Leather Scraps | ||
WPN CraftedMace 2H B | Pincers Leather Scraps | ||
WPN CraftedMace 2H B | Pincers Cloth Scraps | ||
WPN CraftedStaff Air | Long Branch Shell | ||
WPN CraftedStaff Fire | Long Branch Shell | ||
WPN CraftedStaff Poison | Long Branch Shell | ||
WPN CraftedStaff Water | Long Branch Shell | ||
WPN CraftedSword 1H | Short Stick Dagger Rope | ||
WPN CraftedSword 1H | Short Stick Knife Rope | ||
WPN CraftedWand Air | Short Stick Tiny Bird Skull | ||
Makeshift Wand | Short Stick Skull | ||
WPN CraftedWand Air | Short Stick Ancient Human Skull | ||
WPN CraftedWand Fire | Short Stick Skull | ||
WPN CraftedWand Fire | Short Stick Tiny Bird Skull | ||
WPN CraftedWand Fire | Short Stick Ancient Human Skull | ||
WPN CraftedWand Poison | Short Stick Tiny Bird Skull | ||
WPN CraftedWand Poison | Short Stick Ancient Human Skull | ||
WPN CraftedWand Poison | Short Stick Skull | ||
WPN CraftedWand Water | Short Stick Tiny Bird Skull | ||
WPN CraftedWand Water | Short Stick Ancient Human Skull | ||
WPN CraftedWand Water | Short Stick Skull | ||
Crossbow | Crossbow Without Bowstring Bowstring | ||
Primitive Harpoon | Long Branch Knife Rope | ||
Primitive Harpoon | Long Branch Arrowhead | ||
Primitive Harpoon | Long Branch Sharp Piece Of Metal | ||
WPN PrimitiveHarpoon | Long Branch Dagger Rope |
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